![]() 2 seconds / 0.65 seconds = 3.07 casts or 18 sparks. Given the current cast speed of 0.65 seconds, and the lifetime of the Spark is 2 seconds, you can get about 18 sparks into play before the initial sparks expire. It is therefore advised you have a secondary skill that can hit these monsters. Animate Weapons (Note that this includes The Steel Soul, the boss of the Arsenal Map.).Currently, flying monsters (which not only appear to be flying, such as Ribbons, are: Spark projectiles travel on the ground and as such all flying enemies are immune to spark. ![]() In general, sparks will be more likely to stay within the radius in an enclosed space with walls to bounce off, and more likely to leave it in open areas. It should be noted that it's entirely possible for infinite-duration sparks to bounce/circle around within that radius, and never leave it. After patch 2.3 Spark projectiles now destroy themselves after travelling 150 units from the character.There is no guaranteed distance or time the projectiles will go straight, but they are guaranteed to go forward if there are no obstacles.When an enemy is hit with a Spark projectile, projectiles from the same cast will go through that enemy without damaging it, as if it wasn't there (until the enemy can be hit again with the same cast which happens after 0.66 second).That is why projectile speed and increased duration can result in significant increases in real DPS. So without any increase in duration, a single cast can hit an enemy thrice with the base duration of 2 seconds. Keep in mind this is per cast, not per projectile. A single cast of Spark can hit an enemy once every 0.66 second (after patch 2.3). ![]() If a spark projectile strikes a mob, it will be absorbed unless it can pierce. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |