![]() These bugs prevent Combot from mimicking more than one person’s moves each time it is powered up. As a result, a few bugs remained in its memory subsystems when the Tournament started. Unfortunately, the development team did not have sufficient time to debug Combot. His ultimate goal was to create the most powerful hand-to-hand combat weapon in the world and win the Mishima Zaibatsu at the same time. Lee Chaolan’s plan was to have Combat memorize a variety of fighting styles as it progressed through the Tournament. In fact, its development was rushed so that it could be finished in time for the Tournament. However, this Combot is a unique version customized for hand-to-hand combat. With this ability, Combot is suitable for a wide spectrum of applications from childcare, housekeeping, service industries, and even military duty. Besides its default set of motor functions, a powerful learning AI function enables it to mimic perfectly any human motion captured on its mocap sensor arrays. Though today, it's still something of a black sheep in the legendary fighting game franchise.Combot is a general-purpose humanoid robot that Lee Chaolan entered in The King of Iron Fist Tournament 4 as a part of his scheme to win.Ĭombot is unlike any other humanoid robots developed to date. Perhaps this is why, despite some of its failings, the now-classic Tekken 4 was still relatively well-received upon release by critics and fans alike. Tekken ( en español: Puño de hierro) es una serie de videojuegos de lucha desarrollado por Namco y distribuidos por Namco Bandai Games. This made the game a unique experience in the franchise, even with its more questionable gameplay elements. The story in Tekken 4 also felt darker, and many of the side characters got more focus and development than in previous games, or in most fighting games in general up to that point. The console release included a new version of the Tekken Force minigame from Tekken 3, the update vastly improving the original. Tekken 4 also introduced several new characters who would become big-time fan favorites, including Christie Monteiro, Craig Marduk, and Steve Fox. These included Jin Kazama's father Kazuya, who was then the franchise's equivalent to Street Fighter's Ryu. It brought back many characters that had not been in Tekken 3. Still, there were some things that the game definitely did well. Perhaps worst of all in terms of gameplay, characters who were able to send opponents flying into the air before striking them again were incredibly broken, with Jin in particular being nearly unbeatable in the right hands.Īll in all, Tekken 4 felt like either a rushed game or one where developer Namco halfheartedly tried to change the franchise's entire formula. ![]() Another weird element was the unevenness of the terrain on certain levels, which complicated making attacks even connect. The gameplay plane transitioned from 2.5D to a true 3D, making the sidestep feature essentially useless while making crouching and jumping hard to pull off. Tekken 4 changed the combo system around a bit, rendering it a lot weaker than in previous games. ![]() Likewise, a lot of returning fighters had controversial redesigns and costumes, with one of Heihachi Mishima's being a mere body wrap resembling a giant diaper. The game's 21-member roster (23 in the console version) was also rather paltry compared to the then-recent Tekken Tag Tournament, which had pretty much every Tekken character yet.Īnother sticking point was the gameplay itself, with the fighting engine different in several dramatic ways. These included the sultry Anna and the robotic Jack, the latter of which having been a consistent part of the series up until then. Though it brought back several fan-favorite fighters, it also lacked quite a few that players had come to expect. One of the biggest problems with Tekken 4 was its roster. ![]()
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